unity-shadergraph

Automate Shader Graph creation and editing in Unity.

Updated May 9, 2026
One-click install
npx skills add https://github.com/krikommp/chess-game --skill unity-shadergraph-krikommp
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: unity-shadergraph
Source: https://github.com/krikommp/chess-game/tree/main/.agents/skills/unity-skills/skills/shadergraph
Command: npx skills add https://github.com/krikommp/chess-game --skill unity-shadergraph-krikommp

SYSTEM DOCUMENTATION & REQUIREMENTS

💡 This Skill includes scripts (resource) components.

What problem does it solve?

This Skill streamlines the process of creating and editing Shader Graphs in Unity, making it easier for developers to design custom shaders with greater efficiency and control.

Core Features & Use Cases

  • Shader Graph Asset Creation: Generates Shader Graph assets for various tasks.
  • Structure Inspection: Provides live graph structure information for nodes and slots.
  • Constrained Editing: Offers a controlled environment for property and keyword adjustments.
  • Use Case: For developers who need to create complex shaders and quickly inspect and edit Shader Graph assets within Unity's editor.

Quick Start

Utilize the unity-shadergraph skill to create a new shadergraph from a package template named 'BaseTemplate'.

Frequently Asked Questions about unity-shadergraph

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I automate Shader Graph creation and editing in Unity?

You can automate Shader Graph creation and editing in Unity by using a specialized Skill that generates shader assets, inspects live node and slot structures, and adjusts properties or keywords programmatically.

How do I inspect the node and slot structure of an existing Shader Graph in Unity?

To inspect the node and slot structure of a Unity Shader Graph, this Skill provides live graph structure information, allowing developers to review real node configurations and slot connections before performing low-level operations.

Can I use this Skill to adjust properties and keywords in a Unity Shader Graph?

Yes, you can use this Skill for constrained editing of Unity Shader Graphs, offering a controlled environment to manipulate and adjust specific shader properties and keywords efficiently.

What is the best way to generate a Shader Graph asset from a template in Unity?

The best way to generate a Shader Graph asset from a template in Unity is by utilizing this Skill's asset creation feature, which can quickly instantiate a new graph from a specified package template like 'BaseTemplate'.

Do I need any specific Unity editor environment setup to perform low-level node operations on Shader Graphs?

Performing low-level node operations on Shader Graphs requires a compatible Unity editor environment, as this Skill is specifically designed to interact directly with Unity's native editor infrastructure for seamless graph manipulation.