unity-skill-create
CommunityGenerate a Unity MCP tool with C#.
AuthorSilac1995
Version1.0.0
Installs0
System Documentation
What problem does it solve?
This Skill automates scaffolding a new Unity MCP tool by generating a properly structured C# partial class in the project, ensuring it is ready for compilation and integration with the Unity editor and MCP plugin framework.
Core Features & Use Cases
- Skeleton generation: Creates a properly named partial class with required attributes like [McpPluginToolType] and [McpPluginTool], ready for tool methods decorated with MCP attributes.
- Consistency & correctness: Enforces class-name-to-file-name matching and proper namespace/assembly placement to avoid compile errors.
- Guided activation: Provides a ready-to-compile template that can be extended with actual tool logic and Unity API calls, following the MainThread execution model.
Quick Start
Create a new partial class file named Tool_Sample under a proper Unity assembly, decorate it with [McpPluginToolType] and [McpPluginTool], and implement one or more tools that run on the main thread.
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: unity-skill-create Download link: https://github.com/Silac1995/My-World-Isekai-Unity/archive/main.zip#unity-skill-create Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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