unity-skill-create

Community

Generate a Unity MCP tool with C#.

AuthorSilac1995
Version1.0.0
Installs0

System Documentation

What problem does it solve?

This Skill automates scaffolding a new Unity MCP tool by generating a properly structured C# partial class in the project, ensuring it is ready for compilation and integration with the Unity editor and MCP plugin framework.

Core Features & Use Cases

  • Skeleton generation: Creates a properly named partial class with required attributes like [McpPluginToolType] and [McpPluginTool], ready for tool methods decorated with MCP attributes.
  • Consistency & correctness: Enforces class-name-to-file-name matching and proper namespace/assembly placement to avoid compile errors.
  • Guided activation: Provides a ready-to-compile template that can be extended with actual tool logic and Unity API calls, following the MainThread execution model.

Quick Start

Create a new partial class file named Tool_Sample under a proper Unity assembly, decorate it with [McpPluginToolType] and [McpPluginTool], and implement one or more tools that run on the main thread.

Dependency Matrix

Required Modules

None required

Components

Standard package

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: unity-skill-create
Download link: https://github.com/Silac1995/My-World-Isekai-Unity/archive/main.zip#unity-skill-create

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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