unity-skills

Automate Unity Editor operations through a local REST API.

Updated Jan 30, 2026
One-click install
npx skills add https://github.com/Rayzerrek/dotfiles --skill unity-skills-rayzerrek
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: unity-skills
Source: https://github.com/Rayzerrek/dotfiles/tree/main/.pi/agent/skills/unity-skills
Command: npx skills add https://github.com/Rayzerrek/dotfiles --skill unity-skills-rayzerrek

SYSTEM DOCUMENTATION & REQUIREMENTS

💡 This Skill requires requests, and includes scripts (resource) and references (resource) components.

What problem does it solve?

It removes the friction of driving the Unity Editor by hand, letting an assistant create, inspect, and modify project content directly from chat.

Core Features & Use Cases

  • Editor automation: Create and edit GameObjects, scenes, prefabs, materials, lighting, and assets through a local REST server.
  • Script and test workflows: Add or update scripts, trigger compilation-aware changes, and run Unity tests with async job polling.
  • Batch and module routing: Use batch variants, workflow helpers, and the module index to handle multi-object edits and choose the right Unity capability.
  • Use case: Tell the assistant to rebuild a scene, add a player prefab, wire lighting, and run validation tests without leaving chat.

Quick Start

Ask the assistant to use the unity-skills skill to connect to your running Unity instance and create a simple Cube in the current scene.

Frequently Asked Questions about unity-skills

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I automate Unity Editor operations from chat?

You can automate Unity Editor operations from chat by routing commands through a local REST API server. This allows you to create, inspect, and modify GameObjects, scenes, and prefabs directly via async schema-aware calls.

Can I run Unity tests and handle compilation through a REST API?

Yes, you can run Unity tests and handle script workflows through a REST API. It supports adding scripts, triggering compilation-aware changes, and executing test runs with asynchronous job polling for safe validation.

Do I need a running server to edit Unity scenes and prefabs via chat?

Yes, editing Unity scenes and prefabs via chat requires a running UnitySkills server. The assistant connects to this local server to execute batch edits, module routing, and lighting workflows safely.

What is the best way to batch edit GameObjects and assets in Unity?

The best way to batch edit GameObjects and assets in Unity is using workflow helpers and the module index via a REST API. This routes commands to the right Unity capability for safe multi-object modifications.

Does Unity editor automation support lighting and material workflows?

Yes, Unity editor automation supports lighting and material workflows. Through REST API commands, you can wire lighting, adjust materials, and modify assets without leaving your chat interface.