What problem does it solve?
It removes the friction of driving the Unity Editor by hand, letting an assistant create, inspect, and modify project content directly from chat.
Core Features & Use Cases
- Editor automation: Create and edit GameObjects, scenes, prefabs, materials, lighting, and assets through a local REST server.
- Script and test workflows: Add or update scripts, trigger compilation-aware changes, and run Unity tests with async job polling.
- Batch and module routing: Use batch variants, workflow helpers, and the module index to handle multi-object edits and choose the right Unity capability.
- Use case: Tell the assistant to rebuild a scene, add a player prefab, wire lighting, and run validation tests without leaving chat.
Quick Start
Ask the assistant to use the unity-skills skill to connect to your running Unity instance and create a simple Cube in the current scene.