What problem does it solve?
Starting new Unity C# scripts from scratch can be repetitive and prone to missing best practices. This Skill automates the generation of production-ready script templates (MonoBehaviour, ScriptableObject, Editor, tests), ensuring consistency, performance, and adherence to Unity conventions from day one.
Core Features & Use Cases
- Diverse Template Library: Generates templates for MonoBehaviour, ScriptableObject, Editor scripts (UGUI/UI Toolkit), and NUnit/PlayMode tests.
- Best Practice Integration: All templates include Unity coding conventions, performance patterns (e.g., component caching), and code organization (
#region).
- Customizable Placeholders: Uses placeholders for class names, namespaces, and descriptions for easy customization.
- Use Case: A developer needs to create a new
EnemyAI MonoBehaviour script. Instead of manually typing out the basic structure, they can ask Claude to "Generate a MonoBehaviour script template for EnemyAI." The Skill will create a file with the correct class structure, lifecycle methods, and best practice comments, ready for implementation.
Quick Start
Ask Claude to generate a new Unity script
"Generate a MonoBehaviour script template named 'PlayerMovement'."
"Create a ScriptableObject template for 'GameSettings'."
"Generate an Editor Window script using UI Toolkit named 'LevelEditorWindow'."