unity-templates
OfficialScaffold Unity features with standard templates.
Authorigot-ai
Version1.0.0
Installs0
System Documentation
What problem does it solve?
Unity projects often waste time wiring up boilerplate for new features, leading to inconsistent architectures and slower delivery. Unity templates provide a ready-to-use, standardized set of files that enforce a cohesive structure across features (GameLogic, Events, Controller, Model, View, UI, Config, Installer).
Core Features & Use Cases
- Standardized templates for the full feature stack: GameLogic, Events, Controller, Model, View, UI, Config, Installer.
- Enforces a consistent Unity + VContainer + UniTask + UniRx architecture, speeding up onboarding and reducing integration errors.
- Use Case: A new feature like a "Puzzle" can be bootstrapped with all necessary layers in minutes, ensuring DI wiring and reactive bindings from day one.
Quick Start
Copy the templates into your feature folder, replace all {Feature} placeholders with your feature name in PascalCase, and register the generated files in your DI scope.
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: unity-templates Download link: https://github.com/igot-ai/os-twin/archive/main.zip#unity-templates Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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