What problem does it solve?
This Skill automates creation and manipulation of Unity Terrain assets, removing repetitive manual editor work when sculpting landscapes, editing heightmaps, painting texture layers, and applying large-batch modifications.
Core Features & Use Cases
- Terrain creation & metadata: Create Terrain GameObjects with TerrainData and query size, resolution, layers, and instance metadata.
- Heightmap sculpting & procedural generation: Read and set heights at coordinates, apply batch heightmaps, add smooth hills, generate natural terrain with Perlin noise, smooth and flatten regions for designer-friendly results.
- Texture painting & workflow support: Paint terrain layers by index and integrate operations into undoable workflow sessions; ideal for procedural level generation, iterative terrain editing, and automated build pipelines.
Quick Start
Create a terrain named MyTerrain, generate Perlin hills at scale 20 with heightMultiplier 0.4, and smooth the central area.