unity-test

Run and manage Unity Test Runner jobs with async polling.

Updated Jan 30, 2026
One-click install
npx skills add https://github.com/Rayzerrek/dotfiles --skill unity-test-rayzerrek
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: unity-test
Source: https://github.com/Rayzerrek/dotfiles/tree/main/.pi/agent/skills/unity-skills/skills/test
Command: npx skills add https://github.com/Rayzerrek/dotfiles --skill unity-test-rayzerrek

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

This Skill removes the friction of running, tracking, and organizing Unity Test Runner workflows by handling asynchronous test execution, discovery, listing, cancellation, and template creation in one place.

Core Features & Use Cases

  • Async Test Execution: Run EditMode or PlayMode tests and poll for completion without blocking your workflow.
  • Test Discovery and Listing: Discover available tests, list them, and inspect categories with cache-aware polling.
  • Test Management and Scaffolding: Cancel running jobs, retrieve the latest result, and generate EditMode or PlayMode test templates.
  • Use Case: A developer says they need to "run the unit tests" or "check the PlayMode suite," and this Skill can launch the right Unity test job, wait for results, and report failures clearly.

Quick Start

Ask me to run, list, discover, or create Unity tests for your project, and I will handle the correct EditMode or PlayMode workflow for you.

Frequently Asked Questions about unity-test

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I run Unity tests asynchronously without blocking my workflow?

You can run Unity tests asynchronously by launching EditMode or PlayMode test jobs and polling for completion. This Skill manages the asynchronous execution, allowing you to continue working while tests run in the background.

What is the difference between EditMode and PlayMode test workflows in Unity?

EditMode tests run in the Unity Editor without entering play mode, while PlayMode tests run during simulation. This Skill handles both workflows, allowing you to execute, discover, and manage tests for either mode.

How do I discover and list available Unity tests by category?

You can discover and list available Unity tests by inspecting categories with cache-aware polling. This Skill retrieves available tests and organizes them by category to help you review your test suite.

Can I cancel a running Unity Test Runner job after it starts?

Yes, you can cancel a running Unity Test Runner job after it starts. This Skill provides test management features that allow you to terminate ongoing asynchronous test execution.

How do I generate test templates for Unity EditMode and PlayMode?

You can generate test templates for Unity EditMode and PlayMode by using the scaffolding feature. This Skill creates template structures to help you quickly set up new tests for your project.

How do I retrieve the latest results from a Unity Test Runner job?

Retrieve the latest results from a Unity Test Runner job by polling the asynchronous execution status. This Skill tracks job completion and reports failures clearly once the test run finishes.