unity-testability

Evaluate Unity MonoBehaviour scripts for testability and recommend isolating logic.

Updated May 9, 2026
One-click install
npx skills add https://github.com/krikommp/chess-game --skill unity-testability-krikommp
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: unity-testability
Source: https://github.com/krikommp/chess-game/tree/main/.agents/skills/unity-skills/skills/testability
Command: npx skills add https://github.com/krikommp/chess-game --skill unity-testability-krikommp

SYSTEM DOCUMENTATION & REQUIREMENTS

💡 This Skill includes scripts (resource) components.

What problem does it solve?

This Skill aids in enhancing testability in Unity by isolating logic from MonoBehaviour, streamlining unit andEditMode/PlayMode tests.

Core Features & Use Cases

  • Isolate Logic: Recommends moving non-Unity logic into pure C# classes.
  • Enhance Testability: Identifies seams and interfaces for testing in EditMode and PlayMode.
  • Use Case: For developers looking to create a more testable Unity project, the Skill provides guidance on where to place code for maximum testability.

Quick Start

Analyze a MonoBehaviour script for testability improvements using the 'unity-testability' skill.

Frequently Asked Questions about unity-testability

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I isolate logic from MonoBehaviour for unit testing in Unity?

To isolate logic from MonoBehaviour for unit testing, you should move non-Unity logic into pure C# classes. This separation creates clear seams and interfaces, streamlining both EditMode and PlayMode tests.

What is the best way to improve Unity script testability for EditMode and PlayMode tests?

Improving Unity script testability involves evaluating scripts to identify seams and interfaces, then moving non-Unity logic into pure C# classes. This approach satisfies requirements for both unit and integration testing scenarios.

How to analyze a MonoBehaviour script to identify testing seams in Unity?

Analyzing a MonoBehaviour script for testing seams involves evaluating the code against testability best practices. The process identifies where non-Unity logic can be extracted into pure C# classes to enhance EditMode and PlayMode testing.

Can I run integration tests on Unity scripts without isolating pure C# logic?

Running integration tests on Unity scripts without isolating pure C# logic is challenging. Isolating logic from MonoBehaviour streamlines unit and integration testing by creating clear dependencies and testable interfaces.

Why does my Unity code fail EditMode tests when logic is coupled to MonoBehaviour?

Unity code fails EditMode tests when logic is coupled to MonoBehaviour because MonoBehaviours require the Unity engine lifecycle. Moving non-Unity logic into pure C# classes resolves this by enabling isolated testing.

Does Unity testability analysis work for both unit and integration testing scenarios?

Unity testability analysis works for both unit and integration testing scenarios by evaluating scripts for best practices. It recommends changes to isolate logic from MonoBehaviour, satisfying requirements for comprehensive testing.