unity-timeline

Create and manage Unity Timeline assets, tracks, and clips.

1|Updated Jan 25, 2026
One-click install
npx skills add https://github.com/mufengbufeng/EF --skill unity-timeline-mufengbufeng
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: unity-timeline
Source: https://github.com/mufengbufeng/EF/tree/main/UnityProject/.claude/skills/unity-skills/skills/timeline
Command: npx skills add https://github.com/mufengbufeng/EF --skill unity-timeline-mufengbufeng

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

Unity Timeline management can be verbose and error-prone. This Skill automates the creation and modification of Timeline assets and their tracks, reducing manual setup and enabling repeatable cutscene workflows.

Core Features & Use Cases

  • Create a new Timeline asset and Director instance.
  • Add and configure Audio, Animation, Activation, Control, and Signal tracks; bind objects; manage clips.
  • List, remove, and script timeline elements to assemble complex sequences for cutscenes or gameplay sequences.

Quick Start

Use this Skill to create a basic Timeline and add an Audio and Animation track for a simple cutscene.

Frequently Asked Questions about unity-timeline

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I automate Unity Timeline creation for cutscenes?

Automate Unity Timeline creation by using scripts to instantiate Timeline assets and Director instances, reducing manual setup for repeatable cutscene workflows.

Can I add animation and audio tracks to a Unity Timeline programmatically?

You can add animation and audio tracks to a Unity Timeline programmatically, alongside activation, control, and signal tracks, while managing clips and setting object bindings.

What is the best way to manage Playable Director bindings for gameplay sequences?

Manage Playable Director bindings for gameplay sequences by scripting the Timeline to automatically bind objects to tracks, setting durations, and playing the sequence directly in the Editor.

Does automating Unity Timeline generation support signal tracks?

Automating Unity Timeline generation fully supports adding and configuring signal tracks, alongside audio, animation, activation, and control tracks for complex gameplay sequences.

How to list and remove tracks in a Unity Timeline sequence?

List and remove tracks in a Unity Timeline sequence by applying automated scripts to modify the Timeline asset, allowing you to manage and assemble complex cutscene elements efficiently.