unity-uitoolkit-create

Generate Unity runtime UI with UXML, USS, and C# controller scripts.

4|1|Updated Jan 27, 2026
One-click install
npx skills add https://github.com/cuozg/oh-my-skills --skill unity-uitoolkit-create
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: unity-uitoolkit-create
Source: https://github.com/cuozg/oh-my-skills/tree/main/skills/unity-uitoolkit-create
Command: npx skills add https://github.com/cuozg/oh-my-skills --skill unity-uitoolkit-create

SYSTEM DOCUMENTATION & REQUIREMENTS

💡 This Skill includes references (resource) components.

What problem does it solve?

This Skill streamlines the creation of dynamic, runtime user interfaces in Unity using the UI Toolkit, converting design inputs into functional UXML, USS, and C# code.

Core Features & Use Cases

  • UI Generation: Creates UXML for structure, USS for styling, and C# for logic.
  • Design Input Handling: Accepts documents, images, or descriptions to build UI.
  • Interactive Elements: Implements event handling and data binding for dynamic interfaces.
  • Use Case: You need to build a game's main menu with a background image, title, play button, and options. This skill can take a simple description or a mockup image and generate the necessary UXML, USS, and C# script to make it interactive.

Quick Start

Use the unity-uitoolkit-create skill to build a new UI screen based on the provided design document.

Frequently Asked Questions about unity-uitoolkit-create

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I generate Unity UI Toolkit UXML and USS from a design image?

This skill converts design documents, images, or verbal descriptions into functional Unity UI Toolkit code, generating UXML templates, USS stylesheets, and C# controller scripts with event handling and data binding.

How to create a runtime UI in Unity using C# and UI Toolkit?

To create a runtime UI in Unity using C# and UI Toolkit, this skill generates the necessary UXML for structure, USS for styling, and C# scripts for logic, handling the component lifecycle and interactive elements.

Can I use UI Toolkit to build a game main menu with interactive buttons in Unity?

Yes, you can use UI Toolkit to build a game main menu with interactive buttons by providing a description or mockup, which this skill converts into UXML, USS, and C# scripts with event handling and data binding.

Does the Unity UI Toolkit workflow support converting verbal descriptions into functional UI code?

Yes, the Unity UI Toolkit workflow supports converting verbal descriptions into functional UI code by clarifying ambiguities and adhering to Unity C# coding standards to generate UXML, USS, and C# controller scripts.

What is the best way to handle event binding and styling in Unity UI Toolkit?

The best way to handle event binding and styling in Unity UI Toolkit is generating separate USS stylesheets for visuals and C# controller scripts for event handling, ensuring adherence to Unity C# coding standards.