unity-validation

Validate Unity projects and scenes for broken references and missing scripts.

Updated Jan 30, 2026
One-click install
npx skills add https://github.com/Rayzerrek/dotfiles --skill unity-validation-rayzerrek
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: unity-validation
Source: https://github.com/Rayzerrek/dotfiles/tree/main/.pi/agent/skills/unity-skills/skills/validation
Command: npx skills add https://github.com/Rayzerrek/dotfiles --skill unity-validation-rayzerrek

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

This Skill helps you quickly identify and understand integrity problems in Unity projects, such as missing scripts, broken references, duplicate names, oversized textures, and cleanup opportunities before they affect a build.

Core Features & Use Cases

  • Scene Validation: Check scenes for missing scripts, missing prefabs, duplicate names, and empty GameObjects.
  • Project Health Checks: Review null references, unused assets, texture sizes, non-convex mesh colliders, shader errors, and folder structure.
  • Safe Cleanup Workflows: Preview removal of missing scripts or empty folders before making destructive changes.
  • Use Case: Before a release, scan the project, review the reported issues, and decide what to fix or remove with minimal risk.

Quick Start

Ask for a Unity validation pass on the current project or scene and summarize any broken references, missing scripts, and cleanup items.

Frequently Asked Questions about unity-validation

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I check my Unity project for missing scripts and broken references?

To check Unity project health, run a validation pass to scan scenes and assets for missing scripts, broken references, and missing prefabs. This process identifies null references and structural issues, enabling safe cleanup workflows before proceeding with a build.

What is the best way to find unused assets and oversized textures before a Unity build?

The best way to review Unity assets before a build is to run a project health check. This audits unused assets, oversized textures, and shader errors, providing a cleanup preview to safely remove bloat without risking core scene integrity.

Can I preview the removal of missing scripts and empty GameObjects in Unity safely?

Yes, safe cleanup workflows allow you to preview the removal of missing scripts and empty GameObjects. The validation process generates a report of destructive changes, letting you review and decide what to fix or remove with minimal risk to scene integrity.

Does Unity validation work for pre-release scene audits and non-convex mesh collider checks?

Yes, Unity validation supports pre-release scene audits and non-convex mesh collider checks. It performs deterministic validation on scene health, reviewing folder structure, shader errors, and duplicate names to ensure full build readiness.

Why does my Unity scene have broken references and how do I clean them up?

Unity scenes develop broken references from missing prefabs or deleted scripts. A validation pass scans the project to identify these null references and missing scripts, offering a safe cleanup preview to remove the broken items before they affect your build.