unity-workflow

Track and rollback Unity editor operations with session-wide undo.

Updated Apr 15, 2026
One-click install
npx skills add https://github.com/Yuan-Zzzz/FrogRE --skill unity-workflow-yuan-zzzz
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: unity-workflow
Source: https://github.com/Yuan-Zzzz/FrogRE/tree/main/.codex/skills/unity-skills/skills/workflow
Command: npx skills add https://github.com/Yuan-Zzzz/FrogRE --skill unity-workflow-yuan-zzzz

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

Operation history and rollback for Unity workflows, enabling users to track changes, create snapshots, and undo operations across editing sessions.

Core Features & Use Cases

  • Persistent history and rollback for Unity editor actions to prevent accidental changes.
  • Session-level undo that groups multiple operations for a single revert.
  • Automatic and manual object snapshotting before modifications to ensure safe edits.
  • Clear guardrails and structured task/session management to support complex development flows.

Quick Start

Start a session with workflow_session_start, perform actions such as gameobject_create and component_add, then end with workflow_session_end.

Frequently Asked Questions about unity-workflow

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I track and undo Unity editor changes across multiple sessions?

Persistent history tracks Unity editor actions across sessions, allowing you to snapshot objects before modifications and revert grouped operations safely even after restarting the editor.

How do I create a snapshot before modifying a game object in Unity?

You can create a snapshot before modifying a game object by using manual object snapshotting features, or rely on auto-tracking of changes to capture the state before modifications are applied.

Can I revert multiple Unity component additions and gameobject creations at once?

Yes, you can revert multiple Unity actions at once by grouping operations within a single editing session, enabling a session-level undo that reverts all tracked changes made during that workflow.

Does this Unity workflow history tool support editor restarts?

Yes, the Unity workflow history tool supports editor restarts by maintaining persistent history and rollback capabilities, ensuring tracked operations remain available across editing sessions.

What are the limitations of session-wide undo for Unity editor workflows?

Session-wide undo for Unity editor workflows requires structured task and session management using start and end commands to maintain clear guardrails, ensuring safe undo and redo operations without data loss.