unlock-condition-module
OfficialCompose unlock rules and track progress
Authorpunkfuncgames
Version1.0.0
Installs0
System Documentation
What problem does it solve?
Provides a reusable, data-driven system to define, evaluate, and monitor unlock conditions so designers and engineers can gate content, features, or progression without hardcoding checks into gameplay logic.
Core Features & Use Cases
- Atomic condition types for currency thresholds, stat requirements, upgrade levels, prestige counts, game state checks, and boolean save flags.
- Composite logic types (AND, OR, NOT) to combine conditions and compute aggregate progress.
- Reactive service layer that registers conditions, exposes cached unlocked state, progress values, and publishes unlock/lock events for UI and gameplay reactions.
- Editor testing helpers and descriptive inspector previews to validate conditions during development.
- Use cases: gating a shop tier behind currency and prestige, unlocking levels based on stats and upgrades, or showing UI progress toward a requirement.
Quick Start
Register a condition with IUnlockConditionService, then query its IsUnlocked state and GetProgress to drive UI or game flow.
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: unlock-condition-module Download link: https://github.com/punkfuncgames/tetris-clone/archive/main.zip#unlock-condition-module Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
Agent Skills Search Helper
Install a tiny helper to your Agent, search and equip skill from 471,000+ vetted skills library on demand.