unreal-bp
CommunityAutomate Unreal Blueprint editing via MCP.
Software Engineering#game development#mcp#blueprint#unreal engine#editor automation#material creation#umg widgets
Authorlilklon
Version1.0.0
Installs0
System Documentation
What problem does it solve?
Manually creating and editing Unreal Engine Blueprints, wiring graph nodes, setting up input systems, and creating materials or widgets requires deep engine expertise and hours of repetitive UI work, leading to avoidable errors and slow game development iteration.
Core Features & Use Cases
- Blueprint & Graph Automation: Create, compile, and edit Blueprint classes, add and connect graph nodes, manage variables, event dispatchers, and custom functions.
- Editor & Asset Workflows: Spawn actors, control the viewport, create materials and shaders, build UMG widgets, and configure Enhanced Input mappings.
- Use Case: A game developer can use this skill to automatically generate a fully functional player character Blueprint with input bindings and movement logic in minutes instead of hours of manual clicking.
Quick Start
Use the unreal-bp skill to create a new Actor-based Blueprint named BP_Player, add a BeginPlay event node, and connect it to a print string node that outputs "Player spawned successfully".
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: unreal-bp Download link: https://github.com/lilklon/UEBlueprintMCP/archive/main.zip#unreal-bp Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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