unreal-mcp

Automate Unreal Engine 5.8+ editor operations via the Model Context Protocol.

Updated Jun 25, 2026
One-click install
npx skills add https://github.com/Rheasilvia/hermes-desktop --skill unreal-mcp
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: unreal-mcp
Source: https://github.com/Rheasilvia/hermes-desktop/tree/main/optional-skills/creative/unreal-mcp
Command: npx skills add https://github.com/Rheasilvia/hermes-desktop --skill unreal-mcp

SYSTEM DOCUMENTATION & REQUIREMENTS

💡 This Skill includes references (resource) components.

What problem does it solve?

This Skill removes the friction of manual editor interaction by enabling an AI agent to programmatically control Unreal Engine 5.8+, allowing for rapid scene assembly, lighting adjustments, and automated rendering without constant manual input.

Core Features & Use Cases

  • Scene Automation: Programmatically spawn, move, and configure actors, lights, and environment elements.
  • Visual Verification: Capture viewport screenshots to validate lighting, composition, and scale against project requirements.
  • Use Case: Quickly build a complex environment by scattering assets, setting up a golden-hour lighting rig, and rendering a cinematic shot, all through natural language commands.

Quick Start

Use the unreal-mcp skill to list all available toolsets and then spawn a directional light with a golden hour intensity setting in the current level.

Frequently Asked Questions about unreal-mcp

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I automate Unreal Engine scene assembly and actor manipulation?

Automate Unreal Engine scene assembly by using an AI agent to programmatically spawn, move, and configure actors, lights, and environment elements via the Model Context Protocol, bypassing manual editor interaction.

Can I capture viewport screenshots in Unreal Engine to verify lighting and scale?

Capture viewport screenshots in Unreal Engine to validate lighting, composition, and scale against project requirements programmatically, enabling automated visual verification without manual input.

Do I need specific plugins enabled to automate Unreal Editor operations via MCP?

Automating Unreal Editor operations via MCP requires a running Unreal Editor 5.8+ instance with the Unreal MCP and AllToolsets plugins enabled to establish programmatic control.

What's the best way to batch level edits and author blueprint DSL in Unreal Engine?

Batch level edits and author blueprint DSL in Unreal Engine by leveraging the Model Context Protocol to programmatically execute complex editing workflows and automate cinematic capture.

Can I set up golden-hour lighting rigs and render cinematic shots through natural language commands?

Set up golden-hour lighting rigs and render cinematic shots through natural language commands by instructing an AI agent to automate scene assembly, lighting adjustments, and viewport rendering in Unreal Engine.

Why use MCP for programmatic batching of level edits instead of manual Unreal Editor interaction?

Using MCP for programmatic batching of level edits removes the friction of manual editor interaction, allowing rapid scene assembly, complex environment building, and automated rendering through an AI agent.