What problem does it solve? Driving the Unreal Editor by hand for scene building, lighting, and rendering is slow and requires deep editor expertise; this Skill lets an agent control a live Unreal Editor 5.8+ session through Epic's Unreal MCP plugin so plain-English requests become finished scenes and captures. ## Core Features & Use Cases - Live tool discovery: Uses the tool-search meta-tools (list_toolsets, describe_toolset, call_tool) to discover the project-dependent tool surface instead of guessing schemas. - Scene construction and art direction: Builds levels, spawns and configures actors, sets physically-based lighting and exposure, and verifies results with viewport screenshots. - Advanced workflows: Covers ProgrammaticToolset batching, Blueprint DSL authoring, PIE test sessions, Sequencer cinematics, and automation testing via detailed reference files. - Use Case: Ask for a moody forest clearing with a campfire at golden hour; the agent inspects the level, configures the existing sun and fog, dresses the scene, captures a framed shot, and saves the level with reported asset paths. ## Quick Start With Unreal Editor 5.8+ running and the Unreal MCP and AllToolsets plugins enabled, ask the agent to build a golden-hour exterior scene with rocks and a path and render a screenshot of it.