uw-game-feel-integrator

Integrate game feel patterns into Unity gameplay events using configured middleware and GFD Feedback Matrix.

40|6|Updated Jan 21, 2026
One-click install
npx skills add https://github.com/devdavv/unity-ai-workflow --skill uw-game-feel-integrator
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: uw-game-feel-integrator
Source: https://github.com/devdavv/unity-ai-workflow/tree/main/.claude/skills/uw-game-feel-integrator
Command: npx skills add https://github.com/devdavv/unity-ai-workflow --skill uw-game-feel-integrator

SYSTEM DOCUMENTATION & REQUIREMENTS

💡 This Skill includes references (resource) components.

What problem does it solve?

Automates the integration of consistent, multi-channel game feel into Unity gameplay events by guiding AI to apply middleware-agnostic patterns such as screen shake, tweens, particles, audio feedback, and haptics based on the project's feel tools and the GFD Feedback Matrix.

Core Features & Use Cases

  • Reads project configuration from docs/ProjectConfig.yaml and the GFD guidelines from docs/GFD.md to determine available feel tools and feedback mappings.
  • Applies universal game feel patterns across hits, abilities, and environmental events, ensuring coordinated visual, audio, and kinesthetic feedback.
  • Supports both DOTween and PrimeTween according to configuration, providing templates and examples that scale from quick polish to production-grade integrations.

Quick Start

Follow the project guidance to apply game feel patterns to a sample gameplay event and verify the three-channel feedback.

Frequently Asked Questions about uw-game-feel-integrator

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I add consistent game feel to Unity gameplay events?

To add game feel in Unity, you apply multi-channel feedback patterns like screen shake, tweens, particles, audio, and haptics across hits and ability activations using your project's configured middleware and the GFD Feedback Matrix.

What is multi-channel game feel and how does it work in Unity?

Multi-channel game feel coordinates visual, audio, and kinesthetic feedback simultaneously. It works by applying tweens, screen shake, particles, and haptics together on gameplay events to ensure cohesive player perception.

Does this game feel integration support both DOTween and PrimeTween?

Yes, the integration supports both DOTween and PrimeTween. It reads your project configuration to determine which tweening middleware is available and applies feedback patterns accordingly.

How do I configure Unity haptics and screen shake for critical hits?

You configure haptics and screen shake by defining feedback mappings in the GFD guidelines and feel tools configuration. The system reads these settings to trigger coordinated multi-channel feedback on critical hits.

What configuration do I need before applying game feel patterns?

You need feel tools configuration and GFD guidance defined in docs/ProjectConfig.yaml and docs/GFD.md. These files specify your available middleware and feedback mappings for integrating the gameplay events.