uw-game-feel-integrator

Community

Add juicy, consistent game feel.

Authordevdavv
Version1.0.0
Installs0

System Documentation

What problem does it solve?

Automates the integration of consistent, multi-channel game feel into Unity gameplay events by guiding AI to apply middleware-agnostic patterns such as screen shake, tweens, particles, audio feedback, and haptics based on the project's feel tools and the GFD Feedback Matrix.

Core Features & Use Cases

  • Reads project configuration from docs/ProjectConfig.yaml and the GFD guidelines from docs/GFD.md to determine available feel tools and feedback mappings.
  • Applies universal game feel patterns across hits, abilities, and environmental events, ensuring coordinated visual, audio, and kinesthetic feedback.
  • Supports both DOTween and PrimeTween according to configuration, providing templates and examples that scale from quick polish to production-grade integrations.

Quick Start

Follow the project guidance to apply game feel patterns to a sample gameplay event and verify the three-channel feedback.

Dependency Matrix

Required Modules

None required

Components

references

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: uw-game-feel-integrator
Download link: https://github.com/devdavv/unity-ai-workflow/archive/main.zip#uw-game-feel-integrator

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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