uw-state-machine
CommunityBuild robust Unity state machines for game flow.
Authordevdavv
Version1.0.0
Installs0
System Documentation
What problem does it solve?
Managing game, AI, and UI state transitions in Unity can become error-prone as complexity grows. This Skill provides a clean, interface-based approach to define states, transitions, and lifecycle behavior for consistent game flow.
Core Features & Use Cases
- Interface-driven state definitions with IState and IUpdatableState
- A reusable StateMachine that ensures a single active state and supports asynchronous transitions
- Clear guidance for DI-first (uw-dependency-injection) or SO-first integration in Unity projects
- Practical patterns for GameFlow (menu -> gameplay -> game over), Character States (Idle/Run/Jump), and UI Screen Flows
- Best practices for cancellation tokens, cleanup, and error handling
Quick Start
Create a StateMachine, define initial states, and wire up a Lobby -> GamePlay -> GameOver flow in your Unity project.
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: uw-state-machine Download link: https://github.com/devdavv/unity-ai-workflow/archive/main.zip#uw-state-machine Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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