uw-unity-test-runner

Generate NUnit test methods from Gherkin scenarios in Unity GDD documents.

40|6|Updated Jan 21, 2026
One-click install
npx skills add https://github.com/devdavv/unity-ai-workflow --skill uw-unity-test-runner
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: uw-unity-test-runner
Source: https://github.com/devdavv/unity-ai-workflow/tree/main/.claude/skills/uw-unity-test-runner
Command: npx skills add https://github.com/devdavv/unity-ai-workflow --skill uw-unity-test-runner

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

Unity projects often lack consistent, automated testing derived from design docs. This skill automatically generates NUnit-based tests for Unity by translating GDD Gherkin scenarios into test templates, helping teams verify features and maintain code quality with less manual effort.

Core Features & Use Cases

  • Maps Given/When/Then scenarios to NUnit test methods for both EditMode and PlayMode contexts.
  • Generates well-structured test classes that follow naming conventions for easy maintenance.
  • Integrates with the existing docs workflow (docs/GDD.md) to stay aligned with design intent.

Quick Start

Provide your GDD with Given/When/Then scenarios in docs/GDD.md and let the skill generate NUnit tests under Tests/EditMode and Tests/PlayMode.

Frequently Asked Questions about uw-unity-test-runner

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I generate NUnit tests from Gherkin scenarios in Unity?

To generate NUnit tests from Gherkin scenarios in Unity, map Given/When/Then steps from your docs/GDD.md into structured NUnit test methods for both EditMode and PlayMode contexts.

Can I create Unity PlayMode and EditMode tests from a game design document?

Yes, you can create Unity PlayMode and EditMode tests from a game design document by translating GDD Gherkin scenarios into well-structured test classes that follow standard naming conventions.

What do I need to set up before generating Unity tests from GDD?

Before generating Unity tests from GDD, you need a Tests.asmdef file in your Unity project and a GDD document containing Given/When/Then scenarios located at docs/GDD.md.

Does automated Unity test generation from GDD work with existing docs workflows?

Automated Unity test generation from GDD integrates with existing docs workflows by reading the Gherkin scenarios directly from docs/GDD.md to keep generated NUnit tests aligned with design intent.

What are the limitations of generating NUnit tests from GDD Gherkin scenarios?

Generating NUnit tests from GDD Gherkin scenarios is limited to producing structured test templates for EditMode and PlayMode, requiring manual implementation of the actual test assertions and game logic.