v4-new-features

Document new game objects, components, and rendering features in Phaser 4.

Updated May 16, 2026
One-click install
npx skills add https://github.com/ckyeon/claude-code-settings --skill v4-new-features-ckyeon
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: v4-new-features
Source: https://github.com/ckyeon/claude-code-settings/tree/main/project-templates/phaser/.claude/skills/v4-new-features
Command: npx skills add https://github.com/ckyeon/claude-code-settings --skill v4-new-features-ckyeon

SYSTEM DOCUMENTATION & REQUIREMENTS

💡 This Skill includes scripts (resource) and references (resource) components.

What problem does it solve?

This skill provides in-depth knowledge of the new features and capabilities introduced in Phaser 4, allowing developers to effectively leverage them in their game development projects.

Core Features & Use Cases

  • New Features Documentation: Covers new objects, components, and rendering capabilities added in Phaser 4.
  • Migrating from v3: Offers guidance on migrating code from Phaser 3 to Phaser 4.
  • Use Case: Use this skill to understand how to implement filters, capture frames, and GPU-based rendering in your Phaser 4 game.

Quick Start

Access the 'v4-new-features' skill to learn about the new tint modes in Phaser 4.

Frequently Asked Questions about v4-new-features

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I migrate my game code from Phaser 3 to Phaser 4?

Migrating from Phaser 3 to Phaser 4 involves understanding the updated rendering engine and utilizing provided guidance to adapt existing game objects and components to the new architecture.

What new rendering features are available in Phaser 4?

New rendering features in Phaser 4 include GPU-based rendering capabilities, updated tint modes, and the ability to implement filters and capture frames directly within the game engine.

How do I use the new tint modes in Phaser 4?

To use new tint modes in Phaser 4, access the comprehensive documentation to understand how the updated rendering engine applies these new functionalities to your game objects.

Do I need prior game development experience to use Phaser 4 features?

Yes, you need prior knowledge of Phaser and basic game development principles to effectively understand and implement the new components and rendering capabilities introduced in Phaser 4.

What is the best way to implement filters in a Phaser 4 game?

The best way to implement filters in a Phaser 4 game is to leverage the new GPU-based rendering features and consult the comprehensive documentation on new game objects and components.