What problem does it solve? Hand-typing camera keyframes in a vawe scene JSON produces jerky, discontinuous motion and forces authors to guess pixel coordinates. This Skill provides calculated camera-move generators that bake smooth, velocity-continuous camera paths directly into the scene data. ## Core Features & Use Cases - Calculated move generators: slowPush, diveIn, travel, truck, panFollow, workspaceZoomOut, orbit, and multiPhase, all emitted with interior linear easing for velocity-continuous paths per rule #125. - Element-targeted camera work: diveIn and travel stations can reference a layer by ID (e.g. "#cta") and automatically resolve centering and scale with margin, instead of hand-computed tx/ty coordinates. - Camera-as-transition: the travel move flies station-to-station across a canvas larger than the frame, replacing cuts entirely, with depth parallax via the plane modifier. - Use Case: Author a product demo film where the camera dives into a CTA button, then travels across a 3x2 station grid revealing each feature beat, with zero cuts and parallax depth between foreground and background layers. ## Quick Start Add a cameraMove block at the root of my vawe scene JSON that dives into the layer with id cta over 2.2 seconds starting at 1 second.