vawe-effects

Guides selection of motion effects for Vawe scene JSON authoring.

3|Updated Jun 9, 2026
One-click install
npx skills add https://github.com/Vandit1604/vawe --skill vawe-effects-vandit1604
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: vawe-effects
Source: https://github.com/Vandit1604/vawe/tree/main/skills/vawe-effects
Command: npx skills add https://github.com/Vandit1604/vawe --skill vawe-effects-vandit1604

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve? When authoring a Vawe scene JSON, creators default to basic rise+fade animations despite hundreds of available effects, producing generic videos. This Skill maps the full effect arsenal so you pick the right effect for each beat. ## Core Features & Use Cases - Effect Selection Table: Maps creative needs (kinetic text reveals, living backgrounds, border beams, logo morphs, paint fields) to concrete effect types and presets. - Mechanism Clarity: Explains the three per-frame mechanisms (paint fields, beam/glow/svg layers, canvasFx/filter looks) so you know which effects can animate and which are frozen. - Restraint Rules: Enforces the effect-soup gate and direction-floor so scenes stay on-brand without becoming cluttered or too plain. - Use Case: While writing a scene JSON for a product launch video, consult this Skill to choose a cinematicZoom seam for the product reveal, an aurora paint field for the background, and a charOvershoot text effect for the headline. ## Quick Start Ask the AI to load the vawe-effects skill and recommend effects for each beat of your scene JSON before rendering.

Frequently Asked Questions about vawe-effects

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I choose effects for a Vawe scene JSON?

Read the generated engine-doctrine/EFFECTS.md file, which lists every effect from the engine registries, then use the mechanism table to match your need, such as kinetic text presets for key lines or paint fields for living backgrounds.

What effects can animate in a deterministic video renderer?

Paint fields like aurora, meteor, and matrix animate as closed-form functions of time, and beam, glow, and svg layers move via per-frame hooks. CanvasFx and filter looks are baked once and cannot move.

Does using animated effects break deterministic rendering?

No. Every animated effect is a pure function of the frame number, such as a border-beam conic angle or a morph point interpolation, so parallel rendering and byte-identical output are preserved.

Why does my Vawe video look generic or cluttered?

Generic output comes from defaulting to rise and fade, while clutter triggers the effect-soup gate. Use one cut family per film, reserve seams for payoffs, and limit background patterns to one or two beats.

When should I use a paint field versus a background preset?

Use a moving bg preset like aurora or constellation for simple living backgrounds, and a paint field with type paint for full-canvas generative animation. Both are pure functions of the frame and render deterministically.