vawe-type-demo

Plans cursor-driven product-mechanism demo scenes with click consequences for the Vawe video engine.

3|Updated Jun 9, 2026
One-click install
npx skills add https://github.com/Vandit1604/vawe --skill vawe-type-demo-vandit1604
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: vawe-type-demo
Source: https://github.com/Vandit1604/vawe/tree/main/skills/vawe-type-demo
Command: npx skills add https://github.com/Vandit1604/vawe --skill vawe-type-demo-vandit1604

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve? Authoring a product demo video that honestly proves one mechanism works is hard: cursors that click nothing, or UI changes on independent timers, read as fake. This Skill provides the playbook for structuring a demo scene in the Vawe engine so the cursor path, the click, and its visible consequence are causally linked. ## Core Features & Use Cases - Length-adaptive spine: switches between a single continuous action (under ~15s) and a hook-demo-payoff-close beat spine (15s and longer) via make scaffold TYPE=demo DUR=<n>. - Real cursor and click causality: uses a cursor layer with path keyframes and clicks times, requiring any consequence (chip, state flip) to start at or just after the click. - Motion and asset guidance: recommends motion blocks per role (kineticHook, verdictProof, ctaEnd), zoom via ken or cameraMove, and real captured UI via make capture. - Use Case: An agent asked to prove an export button works scaffolds a 10s scene where a cursor follows a real path onto the button, fires a click ripple, and an "Exported." chip appears only after the click. ## Quick Start Ask the agent to scaffold a Vawe demo scene proving one UI mechanism, for example by running make scaffold TYPE=demo DUR=10 and composing a cursor layer whose click triggers a visible consequence.

Frequently Asked Questions about vawe-type-demo

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I create a product demo video with a cursor click in Vawe?

Run make scaffold TYPE=demo DUR=<seconds> to generate the scene, then compose a cursor layer with path keyframes and a clicks array so a ripple fires at each click time. Ensure the visible consequence starts at or just after the click, never on its own timer.

How does the demo structure change with video length?

Under about 15 seconds the demo is one continuous action: the control the cursor drives is the single object, idle then clicked then showing its consequence. At 15 seconds or more it uses a beat spine of hook, demo, payoff, and close at 2.5-4.5 seconds per beat.

Can a Vawe demo use a real captured UI instead of a drawn panel?

Yes, a real captured UI via make capture is preferred over a hand-drawn panel. The engine draws and animates the pointer itself, so no video recording of a real click is ever needed.

Why does a demo scene feel fake even with a cursor animation?

It feels fake when the UI changes on its own independent schedule rather than as a consequence of the click. The causality is the point of a demo: whatever changes must start at or just after the click time.

When should I use the demo type instead of a full launch film?

Use the demo type when the route table matches demo or the request is to prove one mechanism or effect works, not to ship a full film. A demo names one mechanism and proves it with a click and a visible consequence.