verify-against-code
OfficialProve code surfaces exist before building.
AuthorArx-Game
Version1.0.0
Installs0
System Documentation
What problem does it solve?
Before you propose building anything new — or accept that something "doesn't exist" — prove it by reading the code and finding (or failing to find) a live caller. Never let a doc, an index, or a prior summary stand in for that proof.
Core Features & Use Cases
- Read the actual code to locate live callers and confirm whether a surface exists
- Classify surfaces as [BUILT & WIRED], [BUILT, NOT WIRED], or [ABSENT] to avoid duplicates
- Perform capability checks across surfaces to determine if a proposed change is truly new or already achievable
Quick Start
Inspect the codebase to locate a live caller before proposing a new surface.
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: verify-against-code Download link: https://github.com/Arx-Game/arxii/archive/main.zip#verify-against-code Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
Agent Skills Search Helper
Install a tiny helper to your Agent, search and equip skill from 510,000+ vetted skills library on demand.