verify-game

Automate end-to-end browser-based game validation with diagnostic reporting.

Updated Feb 2, 2026
One-click install
npx skills add https://github.com/tegnike/ai-agent-game-streamer --skill verify-game
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: verify-game
Source: https://github.com/tegnike/ai-agent-game-streamer/tree/main/.agents/skills/verify-game
Command: npx skills add https://github.com/tegnike/ai-agent-game-streamer --skill verify-game

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

This Skill automates the validation of playable games within a repository by guiding agents through setup, execution, and diagnosis to identify blockers and generate actionable fixes.

Core Features & Use Cases

  • End-to-end verification: runs preparation, server startup, and a guided gameplay loop to confirm flows complete without blockers.
  • Diagnostic reporting: accumulates state dumps, screenshots, and a structured report highlighting root causes and suggested fixes.
  • Phase-based workflow: covers preparation, live play, root-cause analysis, fixes, and revalidation to ensure reliability.
  • Use Case: a developer uses this Skill to validate Sokoban, Othello, Gomoku, and Card-Battle flows in the repository and verify patches do not regress gameplay.

Quick Start

Start by selecting a target game (e.g., sokoban) and running the verify-game skill. The tool will launch a headful browser session, ensure a local HTTP server is running, execute a scripted playthrough, and collect logs and screenshots for review. Then apply fixes and re-run the verification to confirm clearance.

Frequently Asked Questions about verify-game

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I automate end-to-end game verification for browser-based board games?

Automate end-to-end game verification by launching a headful browser session, starting a local HTTP server, executing a scripted playthrough, and surfacing root causes when a game cannot be cleared.

Can I use an agent-browser to debug a game playthrough that is blocked?

Yes, you can use agent-browser to debug a blocked game playthrough by simulating gameplay, capturing state dumps, and generating structured diagnostic reports that highlight root causes and suggested fixes.

What is phase-based game validation and how does it work?

Phase-based game validation covers preparation, live play, root-cause analysis, fixes, and revalidation to confirm flows complete without blockers and ensure patches do not regress gameplay.

How do I collect logs and screenshots during an automated game playthrough?

Collect logs and screenshots during an automated game playthrough by running a scripted loop that captures state dumps and screenshots, accumulating them into a structured diagnostic report for review.

Does interactive game verification work for browser-based board games like Sokoban or Othello?

Yes, interactive game verification works for browser-based board games like Sokoban, Othello, Gomoku, and Card-Battle by running a guided gameplay loop to validate flows and ensure clearance.

What are the limitations of using automated playthroughs to verify game clearance?

Automated playthroughs require a local HTTP server and a headful browser session to run, meaning they are limited to browser-based games and cannot verify native applications or games lacking interactive elements.