vib3-dev

Guide VIB3+ SDK development for geometries, shaders, and MCP tools.

Updated Feb 2, 2026
One-click install
npx skills add https://github.com/Domusgpt/vib3codeSDKv3.0.0 --skill vib3-dev
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: vib3-dev
Source: https://github.com/Domusgpt/vib3codeSDKv3.0.0/tree/main/.claude/skills/vib3-dev
Command: npx skills add https://github.com/Domusgpt/vib3codeSDKv3.0.0 --skill vib3-dev

SYSTEM DOCUMENTATION & REQUIREMENTS

💡 This Skill includes references (resource) and scripts (resource) components.

What problem does it solve?

This Skill streamlines the process of developing, extending, and maintaining the VIB3+ 4D visualization engine by providing guidance and tools for core development tasks.

Core Features & Use Cases

  • Engine Extension: Develop new geometries, shaders (GLSL/WGSL), and visualization systems.
  • Tooling & Testing: Create and integrate MCP tools, write unit and end-to-end tests.
  • Platform Integration: Add support for new frameworks and platforms.
  • Use Case: A developer needs to add a new 4D geometry to the VIB3+ engine. They would use this Skill to follow the documented steps for generator creation, registration, shader updates, and testing.

Quick Start

Use the vib3-dev skill to add a new geometry to the VIB3+ engine.

Frequently Asked Questions about vib3-dev

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I add a new 4D geometry to the VIB3+ visualization engine?

To add new 4D geometry to the VIB3+ visualization engine, this Skill guides you through generator creation, registration, shader updates, and testing to ensure proper integration.

How does shader synchronization work across GLSL and WGSL in 4D visualization development?

Shader synchronization across GLSL and WGSL during VIB3+ engine extension is facilitated by guiding shader updates, ensuring consistent rendering across new visualization systems.

Can I use this to integrate MCP tools and write tests for a WASM core?

Yes, you can create and integrate MCP tools, write unit and end-to-end tests, and validate C++ WASM core development for new visualization systems.

What's the best way to add support for new platforms in a 4D visualization SDK?

The best way to add support for new platforms in a 4D visualization SDK is using this Skill's platform integration guidance, providing steps to connect new frameworks with existing VIB3+ systems.

Do I need C++ knowledge to develop new visualization systems with VIB3+?

Yes, C++ knowledge is needed to develop new visualization systems with VIB3+ because the Skill explicitly supports C++ WASM core development, requiring familiarity with compiling and testing core components.