Victoria 3 Event Scripting
CommunityMaster Victoria 3 event scripting workflows.
Software Engineering#localization#namespaces#modding#victoria3#event-scripting#game-events#scripting-guidelines
Authormattia2110
Version1.0.0
Installs0
System Documentation
What problem does it solve?
Victoria 3 event scripting and review can be error-prone without consistent standards. This Skill provides a comprehensive guide for creating, editing, and validating event files, ensuring proper namespace usage, triggers, localization, and cross-references to common on_actions, journal_entries, decisions, and scripted effects.
Core Features & Use Cases
- Establishes a clear namespace pattern and file organization for event scripts.
- Guides localization placement and event UI field usage to improve discoverability.
- Demonstrates how to connect events to related common definitions and effects for cohesive mod logic.
- Serves as a reference workflow for authoring, debugging, and reviewing event chains across regions and topics.
Quick Start
Create a new Victoria 3 event file by applying the namespace rules, placing triggers and localization keys, and wiring it to a related event chain.
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: Victoria 3 Event Scripting Download link: https://github.com/mattia2110/tech-and-res/archive/main.zip#victoria-3-event-scripting Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
Agent Skills Search Helper
Install a tiny helper to your Agent, search and equip skill from 471,000+ vetted skills library on demand.