video-capture-sdk-x-uno
CommunityAdd cross-platform camera capture to Uno.
Software Engineering#uno platform#camera permissions#mp4 recording#video capture sdk x#gstreamer native runtime#nuget conditional redists#VideoView integration
Authorvisioforge
Version1.0.0
Installs0
System Documentation
What problem does it solve?
Builds a reliable integration path for adding VisioForge Video Capture SDK X (cross-platform) into an Uno Platform app so your camera preview and recording work consistently across Windows, Android, iOS, and macOS (Mac Catalyst).
Core Features & Use Cases
- Uno-specific VideoView integration: wire
VideoCaptureCoreXto Uno’sVideoViewcontrol for a unified capture/recording API across targets. - Per-OS native NuGet redists: conditionally include the correct wrapper, UI, and platform runtime dependencies so the engine can load native libraries at runtime.
- Permission + initialization correctness: implement the mandatory
VisioForgeX.InitSDKAsync()boot sequence and the required mobile/desktop permission paperwork to avoid first-run failures. - Common operational scenarios: capture from camera devices, select formats/frame rates, record to MP4 (plus other supported outputs), and save captured media to the right per-platform storage locations.
Quick Start
Follow the Uno multi-target csproj pattern and wire VisioForgeX.InitSDKAsync() plus new VideoCaptureCoreX(videoView) in your page Loaded handler, then start preview and (optionally) recording using the MainPage.xaml.cs reference as your baseline.
Dependency Matrix
Required Modules
None requiredComponents
references
💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: video-capture-sdk-x-uno Download link: https://github.com/visioforge/help/archive/main.zip#video-capture-sdk-x-uno Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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