viral-game

Transform short social prompts into deployable browser games with Phaser or Three.js.

307|37|Updated Jan 28, 2026
One-click install
npx skills add https://github.com/PlayableIntelligence/game-creator --skill viral-game
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: viral-game
Source: https://github.com/PlayableIntelligence/game-creator/tree/main/skills/viral-game
Command: npx skills add https://github.com/PlayableIntelligence/game-creator --skill viral-game

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

The viral-game pipeline enables users to turn social content into ready-to-play browser games, dramatically shortening the time from concept to deployed product.

Core Features & Use Cases

  • End-to-end pipeline that scaffolds 2D/3D games, handles design, assets, audio, QA, deployment, and monetization.
  • Supports Phaser (2D) or Three.js (3D) and provides monetization hooks via Play.fun or subscription tiers.
  • Enables rapid iteration by allowing tweet-to-game workflows and instant public hosting.

Quick Start

Run /viral-game with a tweet URL or short concept to generate a complete scaffold, deployable game, and monetization in minutes.

Frequently Asked Questions about viral-game

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I convert a tweet into a deployable browser game?

To convert a tweet into a deployable browser game, provide the tweet URL or a short concept to the pipeline, which scaffolds the game, handles assets and audio, and outputs a ready-to-host build.

Can I build both 2D and 3D viral games from short social prompts?

Yes, you can build both 2D and 3D viral games from social prompts by selecting either the Phaser pipeline for 2D or the Three.js pipeline for 3D during the automated workflow.

Does this pipeline support adding monetization to browser games?

The pipeline supports adding monetization to browser games by integrating hooks via Play.fun or subscription tiers directly into the generated game build before deployment.

What is the fastest way to deploy a monetizable game from a concept?

The fastest way to deploy a monetizable game from a concept is running a one-shot workflow that orchestrates design, QA, and deployment, outputting a hosted game with monetization hooks in minutes.

Do I need to manually manage assets and audio when generating a game from a tweet?

You do not need to manually manage assets and audio when generating a game from a tweet, because the deterministic workflow automatically orchestrates asset generation, audio integration, and QA steps.

Are there limitations when using Three.js or Phaser for automated game generation?

Limitations when using Three.js or Phaser for automated game generation include working within the deterministic workflow boundaries and safety constraints enforced by the pipeline during the end-to-end process.