virtual-object-creation

Community

Create virtual items and mobs from LPML data.

Authorgesslar
Version1.0.0
Installs0

System Documentation

What problem does it solve?

Virtual Object Creation enables designers and developers to define game objects via LPML data rather than writing C code, allowing rapid iteration and data-driven customization.

Core Features & Use Cases

  • Data-driven object definitions via LPML
  • Automatic compilation into base classes via extension routing
  • Supports common object types like food, loot, and mobs with a unified workflow
  • Use case: add a new potion type or mob by dropping an LPML file and letting the system generate the in-game object

Quick Start

Define a new LPML data file for your object and instantiate it with the corresponding virtual class path.

Dependency Matrix

Required Modules

None required

Components

Standard package

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: virtual-object-creation
Download link: https://github.com/gesslar/oxidus-mudlib/archive/main.zip#virtual-object-creation

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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