virtual-object-creation
CommunityCreate virtual items and mobs from LPML data.
Software Engineering#data-driven#modular-architecture#virtual-objects#lpml#object-creation#automated-compilation
Authorgesslar
Version1.0.0
Installs0
System Documentation
What problem does it solve?
Virtual Object Creation enables designers and developers to define game objects via LPML data rather than writing C code, allowing rapid iteration and data-driven customization.
Core Features & Use Cases
- Data-driven object definitions via LPML
- Automatic compilation into base classes via extension routing
- Supports common object types like food, loot, and mobs with a unified workflow
- Use case: add a new potion type or mob by dropping an LPML file and letting the system generate the in-game object
Quick Start
Define a new LPML data file for your object and instantiate it with the corresponding virtual class path.
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: virtual-object-creation Download link: https://github.com/gesslar/oxidus-mudlib/archive/main.zip#virtual-object-creation Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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