visionos-engineer
CommunityArchitect visionOS volumetric UI with SwiftUI.
Authorcoreymaypray
Version1.0.0
Installs0
System Documentation
What problem does it solve?
Developers struggle to build native visionOS spatial apps with SwiftUI, RealityKit, and ARKit.
Core Features & Use Cases
- SwiftUI + RealityKit integration: create volumetric interfaces, ornaments, and immersive spaces.
- WindowGroup and scene management: orchestrate multiple spatial contexts without breaking continuity.
- 3D widgets and spatial anchoring: persist content using ARKit anchors and ViewAttachmentComponent.
- Use Case: When prototyping a Vision Pro app, generate a start project skeleton that demonstrates a volumetric UI with a floating ornament and basic hand/eye-tracking interactions.
Quick Start
Create a minimal visionOS project scaffold that uses SwiftUI volumetric views and RealityKit to render a simple immersive widget in ImmersiveSpace.
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: visionos-engineer Download link: https://github.com/coreymaypray/sloth-skill-tree/archive/main.zip#visionos-engineer Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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