visionos-spatial

Develop visionOS spatial apps with Liquid Glass and SwiftUI volumetric interfaces.

116|9|Updated Feb 18, 2026
One-click install
npx skills add https://github.com/elophanto/EloPhanto --skill visionos-spatial-elophanto
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: visionos-spatial
Source: https://github.com/elophanto/EloPhanto/tree/main/skills/visionos-spatial
Command: npx skills add https://github.com/elophanto/EloPhanto --skill visionos-spatial-elophanto

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

Native visionOS spatial development requires cohesive design systems and robust architecture to create immersive 3D interfaces; this Skill provides a blueprint for implementing Liquid Glass design, volumetric SwiftUI interfaces, and RealityKit integration.

Core Features & Use Cases

  • Liquid Glass design implementation for translucent, adaptive materials across space.
  • Spatial widgets and multi-window architecture with WindowGroup management.
  • RealityKit-SwiftUI integration with observable entities for interactive 3D content.
  • Accessibility considerations and performance optimizations for visionOS 26.

Quick Start

Create a minimal visionOS spatial app with a single interactive widget using the Liquid Glass design system.

Frequently Asked Questions about visionos-spatial

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I build a visionOS spatial app with Liquid Glass design?

Build visionOS spatial apps with Liquid Glass by applying translucent adaptive materials and volumetric SwiftUI interfaces. This Skill provides a blueprint for implementing glass background effects and interactive 3D content using RealityKit and visionOS 26 APIs.

What is the best way to manage multi-window architecture in visionOS?

The best way to manage multi-window architecture in visionOS is using WindowGroup management patterns. This Skill provides spatial widget blueprints and SwiftUI structures to handle multiple volumetric windowed interfaces efficiently.

How do I integrate RealityKit with SwiftUI for interactive 3D content?

Integrate RealityKit with SwiftUI by using observable entities for interactive 3D content. This Skill provides architectural patterns to connect RealityKit-SwiftUI integration with gesture-driven interactions and volumetric interfaces on visionOS 26.

Does this approach support accessibility and performance optimizations for visionOS 26?

Yes, this approach supports accessibility and performance optimizations for visionOS 26. The Skill includes specific architectural considerations to ensure immersive 3D interfaces and Liquid Glass design remain performant and accessible.

Can I create spatial widgets using SwiftUI volumetric interfaces?

Yes, you can create spatial widgets using SwiftUI volumetric interfaces. This Skill provides a quick start blueprint for building minimal visionOS spatial apps with single interactive widgets using the Liquid Glass design system.

What is Liquid Glass design in visionOS development?

Liquid Glass design in visionOS development is a system for translucent, adaptive materials across space. This Skill provides the implementation patterns needed to apply these glass background effects to immersive 3D interfaces.