Visual Validation Skill

Validate game visual polish using rendered screenshots from specified sources.

Updated Dec 15, 2025
One-click install
npx skills add https://github.com/OpenSourceSam/v2_heras_garden --skill visual-validation-skill
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: Visual Validation Skill
Source: https://github.com/OpenSourceSam/v2_heras_garden/tree/main/.claude/skills/visual-validation
Command: npx skills add https://github.com/OpenSourceSam/v2_heras_garden --skill visual-validation-skill

SYSTEM DOCUMENTATION & REQUIREMENTS

💡 This Skill includes scripts (resource) and references (resource) components.

What problem does it solve?

This Skill ensures that the visual quality of the game is assessed accurately by requiring actual rendered screenshots, preventing issues that only appear in-game.

Core Features & Use Cases

  • Screenshot-Based Validation: Mandates the use of actual game screenshots (Papershot, Levelshot, MCP Runtime, Exported Build) for visual assessment.
  • Asset vs. Rendered Distinction: Emphasizes that visual quality cannot be judged from asset files alone.
  • Phase-Specific Requirements: Defines required screenshots for different development phases (e.g., Phase 8 Visual Polish, Phase 9 Export Testing).
  • Use Case: Before claiming visual work is complete for a new game location, you must provide screenshots of that location as it appears in the rendered game, not just the individual art assets.

Quick Start

Use the visual validation skill to capture and validate all required screenshots for Phase 8.

Frequently Asked Questions about Visual Validation Skill

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
Why validate game visuals using rendered screenshots instead of asset files?

Rendered screenshots are required for visual validation because judging asset files alone misses in-game rendering issues. Actual game output captures reveal visual bugs like incorrect scene compositions that only appear during runtime.

How do I validate game screenshots for visual polish phases?

To validate game screenshots for visual polish, capture actual rendered output from specified sources like Papershot or Levelshot. The validation process checks these screenshots against phase-specific requirements to ensure visual quality.

Does visual validation work with the Godot engine?

Visual validation applies to game development with the Godot engine by requiring rendered screenshots to assess quality. It enforces screenshot sources and requirements tailored to different development phases within the engine.

What screenshot sources are needed for export testing?

Screenshot sources needed for export testing include MCP Runtime and Exported Build captures. These rendered outputs provide the necessary visual data to confirm the game appears correctly after the export process.

How do I fix black screenshots or duplicate images during visual validation?

Fixing black screenshots and duplicate images involves checking your rendered output capture process for failures. The visual validation skill identifies these common visual bugs to ensure correct scene captures are provided.

Can I use individual art assets to claim visual work is complete?

You cannot use individual art assets to claim visual work is complete. You must provide actual rendered screenshots of the new game location as it appears in-game to pass the visual validation requirements.