voice-driven-npc

Community

Engage your audience with voice-driven NPC interactions in UrhoX Lua games.

Authorhaitao2016
Version1.0.0
Installs0

System Documentation

What problem does it solve?

This Skill simplifies the creation of voice-driven NPC interactions in UrhoX Lua games, making it easier to build immersive and interactive experiences.

Core Features & Use Cases

  • Voice Input and Recognition: Integrate ASR and TTS services to handle voice input and text-to-speech output.
  • Intent Parsing: Extract user intent from voice input using local rules or integrate LLM for more complex parsing.
  • Use Case: Create a voice-activated RPG game where NPCs understand player commands and respond with voice or text.

Quick Start

Use the 'voice-driven-npc' skill to initialize the NPC 'Merchant' with the trigger keywords 'buy', 'sell', 'greet', and 'ask_info'.

Dependency Matrix

Required Modules

httpasrttsintent-parser

Components

scriptsreferencesassets

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: voice-driven-npc
Download link: https://github.com/haitao2016/--Skill/archive/main.zip#voice-driven-npc

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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