vr-ar

Optimize VR and AR application design for comfort, performance, and spatial interaction.

Updated Apr 4, 2026
One-click install
npx skills add https://github.com/capaas2/Site-teste --skill vr-ar-capaas2
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: vr-ar
Source: https://github.com/capaas2/Site-teste/tree/main/.agent/skills/game-development/vr-ar
Command: npx skills add https://github.com/capaas2/Site-teste --skill vr-ar-capaas2

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

This Skill helps you design VR and AR experiences that feel comfortable, perform well, and avoid common immersion-breaking mistakes like motion sickness, poor scale, and unreadable UI.

Core Features & Use Cases

  • Platform Selection: Choose the right target for standalone VR, PCVR, console VR, mobile AR, or browser-based XR.
  • Comfort and Safety Guidance: Apply locomotion, turning, camera, and calibration practices that reduce discomfort and improve usability.
  • Performance and Interaction Rules: Maintain frame-rate targets, size worlds correctly, and use the right interaction patterns for controllers, hand tracking, and spatial objects.

Quick Start

Use the vr-ar skill to review my immersive app idea and recommend the best platform, interaction model, and comfort safeguards.

Frequently Asked Questions about vr-ar

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I prevent motion sickness in VR and AR applications?

To prevent motion sickness in VR and AR applications, apply proper locomotion, turning, and camera calibration practices. This Skill provides comfort and safety guidance to reduce discomfort and improve usability across immersive platforms.

What are the frame-rate targets for WebXR and PCVR development?

Frame-rate targets for WebXR and PCVR development must be strictly maintained to ensure usable real-time experiences. This Skill outlines performance and interaction rules to help you hit required frame-rates and avoid immersion-breaking drops.

Does this guidance support HoloLens and ARCore spatial interaction design?

Yes, this guidance supports HoloLens and ARCore spatial interaction design. It applies to immersive experiences across standalone VR, mobile AR, and mixed reality platforms, ensuring world-scale accuracy and proper interaction patterns.

How to choose the best platform for an immersive VR experience?

To choose the best platform for an immersive VR experience, evaluate whether standalone VR, PCVR, console VR, or browser-based XR fits your target. This Skill reviews your app idea to recommend the optimal platform and interaction model.

Why does unreadable UI break immersion in spatial interaction design?

Unreadable UI breaks immersion in spatial interaction design because it forces users to struggle with improperly scaled interfaces. This Skill helps size worlds correctly and apply the right interaction patterns for controllers and hand tracking.