vrchat-dev

Automate VRChat world and avatar development with UdonSharp, modularavatar, and PhysBones.

2|Updated Mar 10, 2026
One-click install
npx skills add https://github.com/zapabob/Skills --skill vrchat-dev
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: vrchat-dev
Source: https://github.com/zapabob/Skills/tree/main/registry/skills/vrchat-dev/variants/cursor
Command: npx skills add https://github.com/zapabob/Skills --skill vrchat-dev

SYSTEM DOCUMENTATION & REQUIREMENTS

💡 This Skill includes scripts (resource) and references (resource) components.

What problem does it solve?

This Skill streamlines the complex and time-consuming process of developing VRChat worlds and avatars, automating repetitive tasks and integrating specialized tools.

Core Features & Use Cases

  • UdonSharp Scripting: Write, compile, and optimize Udon/UdonSharp scripts for VRChat worlds.
  • Avatar Configuration: Configure avatars with modularavatar, PhysBones, and contact systems.
  • World Building & Optimization: Automate world creation, shader integration, and performance optimization for various VRChat tiers.
  • Use Case: Quickly set up a new VRChat world with interactive elements and optimize it for low-spec users, or configure a complex avatar with custom PhysBones and animations.

Quick Start

Use the vrchat-dev skill to help me set up PhysBones for my avatar's tail.

Frequently Asked Questions about vrchat-dev

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I set up PhysBones for a VRChat avatar?

To set up PhysBones for a VRChat avatar, you can automate the configuration process, including contact systems and modularavatar integration, streamlining complex avatar builds. This allows you to quickly add interactive skeletal physics and custom animations without manual rigging.

What is the best way to write and compile UdonSharp scripts for VRChat worlds?

The best way to write UdonSharp scripts for VRChat worlds is to automate the compilation and optimization of Udon scripts. This workflow supports VRChat SDK3 integration, enabling seamless creation of interactive world elements while reducing manual coding and debugging time.

Can I use modularavatar to automate VRChat avatar configuration?

Yes, you can use modularavatar to automate VRChat avatar configuration. The workflow supports modularavatar setup, alongside PhysBones and contact systems, allowing you to efficiently configure complex avatars with custom animations and physics interactions.

How do I optimize a VRChat world for low-spec users?

You optimize a VRChat world for low-spec users by applying performance optimization workflows designed for various VRChat tiers. This process includes automating shader integration and world building tasks to maintain visual quality while meeting strict performance limits.

Does VRChat SDK3 support automated world building and shader integration?

Yes, VRChat SDK3 supports automated world building and shader integration. The automation workflow seamlessly integrates with SDK3 to handle world creation, compile interactive UdonSharp elements, and apply shader configurations for different performance tiers.