vs-ue-build-manteumtower

Community

Compile ManteumTower Editor via UBT on Windows

Authormoraluco
Version1.0.0
Installs0

System Documentation

What problem does it solve?

Provides a deterministic, automatable way to run Unreal Build Tool (UBT) for the ManteumTower project on Windows so C++ and plugin changes can be validated by compilation and machine-readable build output, preventing regressions introduced by uncompiled edits.

Core Features & Use Cases

  • Editor-target compilation: Invokes the project-specific tooling to compile only the ManteumTowerEditor target, suitable after modifying Source/ or Plugins/.
  • Machine-readable results: Expects the build tool to emit a single-line JSON on stdout containing success, exitCode, and errors fields for automated parsing and actionable error locations.
  • Engine path configuration: Honors environment variables like ENGINE_AS_ROOT or AS_LEARN_UE_ENGINE_ROOT to locate the engine root when ue-editor-launch conventions are used.
  • Agent workflow integration: Designed for Agent execution: change detection → run compilation → parse JSON → continue edits or report errors, and aligns with small-commit best practices to avoid losing C++ work-in-progress.

Quick Start

From the ManteumTower project root run npm run compile:editor to build the Editor and inspect the final stdout JSON line for errors.

Dependency Matrix

Required Modules

None required

Components

Standard package

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: vs-ue-build-manteumtower
Download link: https://github.com/moraluco/Illusion-Cursor-dev-kit/archive/main.zip#vs-ue-build-manteumtower

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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