vvvv-fileformat

Parse and validate VL file format structures for vvvv gamma patches.

6|Updated Feb 26, 2026
One-click install
npx skills add https://github.com/antokhio/VL.Stride.Voxels --skill vvvv-fileformat
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: vvvv-fileformat
Source: https://github.com/antokhio/VL.Stride.Voxels/tree/main/.github/skills/vvvv-fileformat
Command: npx skills add https://github.com/antokhio/VL.Stride.Voxels --skill vvvv-fileformat

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

This Skill documents the VL File Format (.vl) used by vvvv gamma, detailing the XML structure, ID system (base62 GUIDs), and serialization rules to enable easier generation, parsing, and validation of patches.

Core Features & Use Cases

  • Documentation of VL File Structure: Document the Document, Patch, Canvas, Node, Pin, Pad, Link, Fragment, and Region definitions to guide tooling and AI agents.
  • Guidance for Generation & Parsing: Provide rules and examples for creating and modifying VL patches programmatically.
  • Validation Scenarios: Help verify unique IDs, dependencies placement, and correct element relationships in VL files.

Quick Start

Provide a VL file and have the tool describe and validate its Document/Patch/Node structure.

Frequently Asked Questions about vvvv-fileformat

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I parse a .vl file used by vvvv gamma?

Parsing a .vl file involves reading its XML structure to extract Document, Patch, Canvas, Node, and Link definitions. You must account for the base62 GUID system to correctly map elements, validate unique IDs, and ensure dependencies are properly placed within the vvvv gamma patch.

What is the XML structure of a vvvv VL patch file?

A vvvv VL patch file is an XML document serializing Document, Patch, Canvas, Node, Pin, Pad, Link, Fragment, and Region definitions. It uses a base62 GUID ID system to maintain unique references. This structure defines the nodes and connections that make up the visual programming logic in vvvv gamma.

How do I generate valid VL files programmatically for vvvv gamma?

Generating valid VL files programmatically requires serializing Document, Patch, Canvas, Node, and Link structures into the correct XML format. You must assign unique base62 GUIDs to all elements, place dependencies correctly, and follow specific serialization rules to ensure the vvvv gamma patch is valid.

How do I validate unique IDs and dependencies in a .vl file?

Validating a .vl file involves checking that all Node, Patch, and Region definitions have unique base62 GUIDs. You must also verify that dependencies are correctly placed and that element relationships, such as Links between Pins and Pads, follow the required XML serialization rules for vvvv gamma.

Can I modify Node and Patch definitions inside an existing .vl file?

Yes, modifying Node and Patch definitions inside a .vl file is possible by parsing its underlying XML structure. You must maintain the base62 GUID ID system, ensure unique IDs for any new elements, and correctly serialize the updated Canvas and Link relationships to keep the vvvv gamma patch valid.

What are the limitations when programmatically editing vvvv VL file formats?

When editing vvvv VL file formats, limitations arise from the strict XML serialization rules and the base62 GUID ID system. Failing to maintain unique IDs across Node and Patch definitions, or placing dependencies incorrectly, will break the vvvv gamma patch structure and cause parsing errors.