warmup
OfficialWarm up the renderer for clean, converged frames.
AuthorNVIDIA-Omniverse
Version1.0.0
Installs0
System Documentation
What problem does it solve?
Warming up the renderer before capturing output helps ensure stable image quality by allowing textures to stream in and path-tracing accumulation to start.
Core Features & Use Cases
- Guided warmup workflow: provides a recommended number of frames and the sequence to prime textures and convergence.
- Texture streaming awareness: explains how initial frames load lower mip levels and progressively sharpen as data streams.
- Use Case: QA checks or demonstrations where consistent render output is required after opening a scene or changing render settings.
Quick Start
Run the warmup sequence after loading USD data or altering render settings to prime the pipeline before capturing outputs.
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: warmup Download link: https://github.com/NVIDIA-Omniverse/ovrtx/archive/main.zip#warmup Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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