wave5-fixed-step-simulation-system-group
CommunityOrder fixed-step physics systems correctly
Software Engineering#collision-events#unity-dots#fixed-step-simulation#physics-ordering#ecs-scheduling#bursted-systems#system-groups
AuthordyCuong03
Version1.0.0
Installs0
System Documentation
What problem does it solve?
It prevents physics-affecting systems from running in the wrong place relative to the FixedStepSimulationSystemGroup and the underlying PhysicsSystemGroup/sub-groups, which can lead to incorrect forces, missed events, or mis-timed collision/trigger handling.
Core Features & Use Cases
- Correct scheduling: Ensures force/impulse logic runs before the physics build/solve while event-reading logic runs after the physics simulation.
- Phase-appropriate placement: Guides you to use UpdateBefore/UpdateAfter with PhysicsSystemGroup vs PhysicsSimulationGroup as appropriate for the data you read.
- Fixed-timestep safety: Helps avoid render-rate assumptions and reduces runtime risks from multiple fixed ticks per frame.
Quick Start
Use FixedStepSimulationSystemGroup for physics-rate systems and place force systems with UpdateBefore(PhysicsSystemGroup) and event processing systems with UpdateAfter(PhysicsSimulationGroup).
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: wave5-fixed-step-simulation-system-group Download link: https://github.com/dyCuong03/unity-agent-team/archive/main.zip#wave5-fixed-step-simulation-system-group Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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