wave5-fixed-step-simulation-system-group

Community

Order fixed-step physics systems correctly

AuthordyCuong03
Version1.0.0
Installs0

System Documentation

What problem does it solve?

It prevents physics-affecting systems from running in the wrong place relative to the FixedStepSimulationSystemGroup and the underlying PhysicsSystemGroup/sub-groups, which can lead to incorrect forces, missed events, or mis-timed collision/trigger handling.

Core Features & Use Cases

  • Correct scheduling: Ensures force/impulse logic runs before the physics build/solve while event-reading logic runs after the physics simulation.
  • Phase-appropriate placement: Guides you to use UpdateBefore/UpdateAfter with PhysicsSystemGroup vs PhysicsSimulationGroup as appropriate for the data you read.
  • Fixed-timestep safety: Helps avoid render-rate assumptions and reduces runtime risks from multiple fixed ticks per frame.

Quick Start

Use FixedStepSimulationSystemGroup for physics-rate systems and place force systems with UpdateBefore(PhysicsSystemGroup) and event processing systems with UpdateAfter(PhysicsSimulationGroup).

Dependency Matrix

Required Modules

None required

Components

Standard package

💻 Claude Code Installation

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Please help me install this Skill:
Name: wave5-fixed-step-simulation-system-group
Download link: https://github.com/dyCuong03/unity-agent-team/archive/main.zip#wave5-fixed-step-simulation-system-group

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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