wave5-isystem-start-stop

Community

Trigger one-shot ECS init and cleanup

AuthordyCuong03
Version1.0.0
Installs0

System Documentation

What problem does it solve?

This Skill helps you implement initialization and cleanup in Unity DOTS that runs at the right moments, without relying on per-frame “firstFrame” guards.

Core Features & Use Cases

  • One-shot start behavior: Use ISystemStartStop.OnStartRunning to apply setup exactly when the system becomes active due to your RequireForUpdate conditions.
  • Deterministic cleanup: Use ISystemStartStop.OnStopRunning to reset state and release resources when the system deactivates.
  • Fewer wasted cycles: Keep OnUpdate empty (or minimal) when work truly does not need to run every frame.

Use case: Initialize physics velocity from cached initial data when both InitialVelocity and PhysicsVelocity exist, and then stop the behavior cleanly when the required components disappear.

Quick Start

Ask the AI to implement an ISystem + ISystemStartStop system that gates on InitialVelocity and PhysicsVelocity and copies initial values in OnStartRunning while providing a safe empty OnStopRunning.

Dependency Matrix

Required Modules

None required

Components

Standard package

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: wave5-isystem-start-stop
Download link: https://github.com/dyCuong03/unity-agent-team/archive/main.zip#wave5-isystem-start-stop

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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