wave5-isystem-start-stop
CommunityTrigger one-shot ECS init and cleanup
System Documentation
What problem does it solve?
This Skill helps you implement initialization and cleanup in Unity DOTS that runs at the right moments, without relying on per-frame “firstFrame” guards.
Core Features & Use Cases
- One-shot start behavior: Use
ISystemStartStop.OnStartRunningto apply setup exactly when the system becomes active due to yourRequireForUpdateconditions. - Deterministic cleanup: Use
ISystemStartStop.OnStopRunningto reset state and release resources when the system deactivates. - Fewer wasted cycles: Keep
OnUpdateempty (or minimal) when work truly does not need to run every frame.
Use case: Initialize physics velocity from cached initial data when both InitialVelocity and PhysicsVelocity exist, and then stop the behavior cleanly when the required components disappear.
Quick Start
Ask the AI to implement an ISystem + ISystemStartStop system that gates on InitialVelocity and PhysicsVelocity and copies initial values in OnStartRunning while providing a safe empty OnStopRunning.
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: wave5-isystem-start-stop Download link: https://github.com/dyCuong03/unity-agent-team/archive/main.zip#wave5-isystem-start-stop Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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