wave5-parent-child-hierarchy-dynamic

Community

Safely reparent entities in real time

AuthordyCuong03
Version1.0.0
Installs0

System Documentation

What problem does it solve?

Runtime parent/child hierarchy changes in Unity DOTS can break transform propagation or corrupt buffer iteration when structural changes occur while iterating over DynamicBuffer<Child>.

Core Features & Use Cases

  • Runtime attach/detach via ECB: Uses an Entity Command Buffer to reparent safely without invalidating iteration.
  • Correct DynamicBuffer<Child> handling: Provides safe iteration patterns and batch operations to detach or adjust many children efficiently.
  • Transform propagation correctness: Ensures required components (like LocalTransform) exist so hierarchy world-space results aren’t silently skipped.
  • Use Case: Implement weapon pickup (mount/dismount child entities), vehicle mounting (reparent character parts), or runtime character part assembly (bulk attach/detach).

Quick Start

In your system, reparent children by iterating the parent’s DynamicBuffer<Child> and issuing detach/attach structural changes through an ECB, ensuring each attached child has a LocalTransform.

Dependency Matrix

Required Modules

None required

Components

Standard package

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: wave5-parent-child-hierarchy-dynamic
Download link: https://github.com/dyCuong03/unity-agent-team/archive/main.zip#wave5-parent-child-hierarchy-dynamic

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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