wave6-entity-manager-set-component-enabled
CommunityInstantly toggle component enabled state.
Software Engineering#ecs#main thread#entityquery#unity-dots#component enabled#SetComponentEnabled#IsComponentEnabled
AuthordyCuong03
Version1.0.0
Installs0
System Documentation
What problem does it solve?
This Skill provides a reliable way to immediately enable or disable an IEnableableComponent for one entity or for all entities matching a query, directly on the main thread.
Core Features & Use Cases
- Immediate main-thread toggling: Use EntityManager.SetComponentEnabled or SystemAPI.SetComponentEnabled to flip the enabled bit in the same frame.
- Single-entity and query-wide operations: Enable/disable a specific entity or apply a batch change across all entities that match a query.
- Correct usage guidance: Helps you avoid common ECS pitfalls such as modifying enabled state during iteration and using the wrong checks for enabledness.
What to expect (example)
- Turning off behavior for all entities matching a query when you need the change to take effect instantly.
- Branching gameplay logic in the same frame by checking enabled state with IsComponentEnabled and then toggling components as needed.
Quick Start
Tell the AI to provide the correct main-thread pattern for calling SystemAPI.SetComponentEnabled on a query and for guarding enabled-state checks with IsComponentEnabled.
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: wave6-entity-manager-set-component-enabled Download link: https://github.com/dyCuong03/unity-agent-team/archive/main.zip#wave6-entity-manager-set-component-enabled Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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