wave6-is-component-enabled-check
CommunityBranch safely on enabled ECS component state.
Software Engineering#ecs#unity dots#enableable component#enabled state#entitymanager#main thread branching#job safety
AuthordyCuong03
Version1.0.0
Installs0
System Documentation
What problem does it solve?
It solves the need to reliably read whether a specific enabled/disabled ECS component is currently active so you can make correct main-thread decisions before enabling or disabling anything.
Core Features & Use Cases
- Imperative main-thread enabled-state checks: Use
EntityManager.IsComponentEnabled<T>(entity)to branch logic based on the component’s enabled bit. - Single-entity enable/disable workflows: Commonly paired with
SetComponentEnabled<T>(entity, bool)for targeted behavior changes. - Correctness vs. structural presence: Distinguishes enabled-bit state (
IsComponentEnabled) from structural presence (HasComponent), avoiding silent logic bugs.
Quick Start
Use state.EntityManager.IsComponentEnabled<Carry>(playerEntity) in your main-thread update to decide whether to run the drop branch or search for a candidate entity to enable.
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: wave6-is-component-enabled-check Download link: https://github.com/dyCuong03/unity-agent-team/archive/main.zip#wave6-is-component-enabled-check Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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