wave7-add-component-object-hybrid-attach

Community

Attach managed Unity objects to ECS entities.

AuthordyCuong03
Version1.0.0
Installs0

System Documentation

What problem does it solve?

This Skill helps you attach managed Unity objects (like MonoBehaviours, ScriptableObjects, or any UnityEngine.Object) to ECS entities so you can access and drive hybrid functionality from ECS code.

Core Features & Use Cases

  • Runtime and bake-time hybrid attachment: Links a companion UnityEngine.Object to an entity using AddComponentObject, either during authoring/baking or during play-mode initialization.
  • Main-thread-safe usage guidance: Explains the constraints of managed access (main-thread only) and what not to do (e.g., inside jobs or Burst systems).
  • Practical performance and reliability recommendations: Covers GC/thrashing tradeoffs, null/destroy risks, and how to prefer blittable ECS mirrors for high-frequency updates.

Quick Start

Tell the assistant to “show me the safest way to bake an Animator reference into a hybrid ECS entity using AddComponentObject, and how to drive it from a non-Burst PresentationSystemGroup system.”

Dependency Matrix

Required Modules

None required

Components

Standard package

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: wave7-add-component-object-hybrid-attach
Download link: https://github.com/dyCuong03/unity-agent-team/archive/main.zip#wave7-add-component-object-hybrid-attach

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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