wave7-ecs-to-go-transform-sync
CommunityKeep ECS entities and GameObjects in sync.
Software Engineering#ecs#hybrid rendering#unity-dots#transform sync#local-to-world#presentation systems#gameobject lifecycle
AuthordyCuong03
Version1.0.0
Installs0
System Documentation
What problem does it solve?
This Skill solves the problem of ECS entity world-space transforms not visually matching a companion Unity GameObject’s Transform during hybrid rendering.
Core Features & Use Cases
- World-space Transform synchronization: Copies ECS
LocalToWorldposition and rotation onto a companion GameObject Transform for frame-accurate tracking. - Hybrid rendering support: Enables audio sources, VFX particles, and UI widgets to follow ECS-driven simulation without fully rendering entities via Entities Graphics.
- Correct timing and safety guards: Runs in
PresentationSystemGroupafterTransformSystemGroupand includes null guarding to preventMissingReferenceExceptionwhen GOs are destroyed.
Quick Start
Ask an AI to implement a SystemBase that queries LocalToWorld and the matched UnityEngine.GameObject, and in OnUpdate sets each GameObject’s Transform using SetPositionAndRotation inside PresentationSystemGroup with a null guard.
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: wave7-ecs-to-go-transform-sync Download link: https://github.com/dyCuong03/unity-agent-team/archive/main.zip#wave7-ecs-to-go-transform-sync Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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