wave7-ecs-to-go-transform-sync

Community

Keep ECS entities and GameObjects in sync.

AuthordyCuong03
Version1.0.0
Installs0

System Documentation

What problem does it solve?

This Skill solves the problem of ECS entity world-space transforms not visually matching a companion Unity GameObject’s Transform during hybrid rendering.

Core Features & Use Cases

  • World-space Transform synchronization: Copies ECS LocalToWorld position and rotation onto a companion GameObject Transform for frame-accurate tracking.
  • Hybrid rendering support: Enables audio sources, VFX particles, and UI widgets to follow ECS-driven simulation without fully rendering entities via Entities Graphics.
  • Correct timing and safety guards: Runs in PresentationSystemGroup after TransformSystemGroup and includes null guarding to prevent MissingReferenceException when GOs are destroyed.

Quick Start

Ask an AI to implement a SystemBase that queries LocalToWorld and the matched UnityEngine.GameObject, and in OnUpdate sets each GameObject’s Transform using SetPositionAndRotation inside PresentationSystemGroup with a null guard.

Dependency Matrix

Required Modules

None required

Components

Standard package

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: wave7-ecs-to-go-transform-sync
Download link: https://github.com/dyCuong03/unity-agent-team/archive/main.zip#wave7-ecs-to-go-transform-sync

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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