wc3-map-ts-template

Automate Warcraft III map development with TypeScript and Lua runtime.

23|6|Updated Sep 17, 2025
One-click install
npx skills add https://github.com/eiriksgata/wc3-map-ts-template --skill wc3-map-ts-template
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: wc3-map-ts-template
Source: https://github.com/eiriksgata/wc3-map-ts-template/tree/main/.cursor/skills/wc3-map-ts-template
Command: npx skills add https://github.com/eiriksgata/wc3-map-ts-template --skill wc3-map-ts-template

SYSTEM DOCUMENTATION & REQUIREMENTS

💡 This Skill requires typescript, typescript-to-lua, luamin, and includes scripts (resource) and references (resource) and assets (resource) components.

What problem does it solve?

This Skill automates the process of developing Warcraft III maps using TypeScript, streamlining the workflow for efficient map creation.

Core Features & Use Cases

  • TypeScript Development: Utilizes TypeScript for map development, offering type safety and modular code organization.
  • Hot Reloading: Real-time updates to the map without restarting the game, enabling quicker development cycles.
  • Automated Building: Compiles and packages maps with ease, ready for in-game use or sharing.
  • Use Case: Ideal for users who want to quickly develop and test Warcraft III maps, benefiting from modern web technologies and TypeScript features.

Quick Start

Use the wc3-map-ts-template skill to start a development session with hot reloading support.

Frequently Asked Questions about wc3-map-ts-template

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I develop Warcraft III maps using TypeScript?

Hot reloading for Warcraft III maps enables real-time updates to scripts without restarting the game. This Skill automates the process, allowing quicker development cycles by injecting changes directly during runtime.

What do I need to automate building Warcraft III maps?

Yes, you can use TypeScript for Warcraft III map development by transpiling it to Lua runtime. This Skill utilizes typescript-to-lua to offer type safety and modular code organization for your map scripts.

How does hot reloading work for Warcraft III map development?

Hot reloading for Warcraft III maps enables real-time updates to scripts without restarting the game. This Skill automates the process, allowing quicker development cycles by injecting changes directly during runtime.

Do I need YDWE and w3x2lni to compile Warcraft III maps with TypeScript?

Yes, integrating with YDWE and w3x2lni workflows is required to compile and package the Warcraft III maps. This Skill relies on these tools alongside Node.js and Yarn to build the final output.

Can I use TypeScript instead of Lua for Warcraft III map scripts?

Yes, you can use TypeScript for Warcraft III map development by transpiling it to Lua runtime. This Skill utilizes typescript-to-lua to offer type safety and modular code organization for your map scripts.

What are the limitations of using typescript-to-lua for Warcraft III maps?

A limitation of using typescript-to-lua for Warcraft III maps is the strict requirement for Warcraft III 1.27a. Additionally, the workflow depends on specific tools like YDWE and w3x2lni for proper packaging.