web-game-foundations

Community

Browser-game foundations for solid architecture.

AuthorDotanVG
Version1.0.0
Installs0

System Documentation

What problem does it solve?

This skill helps teams establish a robust browser-game architecture before implementation, preventing design drift and performance pitfalls by clearly separating concerns between simulation, rendering, input, and assets.

Core Features & Use Cases

  • Establishes a clear boundary between simulation state and rendering, ensuring predictable performance.
  • Defines an asset pipeline and default asset formats (GLB/glTF) to streamline loading and debugging.
  • Provides architecture guidelines for engine choice, input handling, UI boundaries, and save/debug strategies.

Quick Start

Outline the browser-game architecture, specifying engine choices, simulation and render boundaries, input model, and asset organization before implementation.

Dependency Matrix

Required Modules

None required

Components

Standard package

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: web-game-foundations
Download link: https://github.com/DotanVG/Orbital-Breach/archive/main.zip#web-game-foundations

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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