web-games
CommunityShip fast, polished web games with modern tooling
AuthorxenitV1
Version1.0.0
Installs0
System Documentation
What problem does it solve?
Web developers often face the challenge of selecting appropriate frameworks, adopting modern rendering APIs, and planning performance strategies for browser games. This Skill provides a concise, actionable guide to framework choices, WebGPU adoption, and optimization practices.
Core Features & Use Cases
- Framework selection guidance: Compare 2D (Phaser, PixiJS) and 3D (Three.js, Babylon.js) options with project fit.
- WebGPU adoption & fallback: Decision rules for enabling WebGPU with WebGL fallback and feature detection.
- Performance & asset strategy: Asset compression, lazy loading, object pooling, and draw-call minimization.
- PWA readiness: Guidance for offline play, installability, and offline asset management.
- Best practices: Audio handling, anti-patterns, and deployment considerations.
Quick Start
Initialize a minimal web game starter using Three.js, enable WebGPU when available, and configure lazy-loading assets.
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: web-games Download link: https://github.com/xenitV1/Antigravity-Workflows/archive/main.zip#web-games Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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