web-games

Community

Ship fast, polished web games with modern tooling

AuthorxenitV1
Version1.0.0
Installs0

System Documentation

What problem does it solve?

Web developers often face the challenge of selecting appropriate frameworks, adopting modern rendering APIs, and planning performance strategies for browser games. This Skill provides a concise, actionable guide to framework choices, WebGPU adoption, and optimization practices.

Core Features & Use Cases

  • Framework selection guidance: Compare 2D (Phaser, PixiJS) and 3D (Three.js, Babylon.js) options with project fit.
  • WebGPU adoption & fallback: Decision rules for enabling WebGPU with WebGL fallback and feature detection.
  • Performance & asset strategy: Asset compression, lazy loading, object pooling, and draw-call minimization.
  • PWA readiness: Guidance for offline play, installability, and offline asset management.
  • Best practices: Audio handling, anti-patterns, and deployment considerations.

Quick Start

Initialize a minimal web game starter using Three.js, enable WebGPU when available, and configure lazy-loading assets.

Dependency Matrix

Required Modules

None required

Components

Standard package

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: web-games
Download link: https://github.com/xenitV1/Antigravity-Workflows/archive/main.zip#web-games

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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