web-plugins

Develop and debug WebAssembly audio plugins with WAM v2 and WebCLAP ABIs.

13|1|Updated Apr 6, 2026
One-click install
npx skills add https://github.com/Generous-Corp/pulp --skill web-plugins
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: web-plugins
Source: https://github.com/Generous-Corp/pulp/tree/main/.agents/skills/web-plugins
Command: npx skills add https://github.com/Generous-Corp/pulp --skill web-plugins

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

This skill addresses the complexities of deploying high-performance C++ audio plugins to the browser, specifically managing the constraints of WAM v2 and WebCLAP adapters, GPU-audio lanes, and memory management in WebAssembly.

Core Features & Use Cases

  • Cross-Platform Audio ABIs: Provides guidance on implementing WAM v2 and WebCLAP adapters for browser-based audio processing.
  • GPU-Audio Integration: Offers technical strategies for offloading DSP tasks to WebGPU compute shaders while maintaining synchronization with the audio thread.
  • Performance Optimization: Includes best practices for memory growth, time-slicing expensive DSP tasks, and avoiding silent failure traps in wasm environments.

Quick Start

Use the web-plugins skill to analyze the current implementation of the GPU audio lane and identify potential silent fallback issues in the browser host.

Frequently Asked Questions about web-plugins

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I build WebAssembly audio plugins for the browser?

Building WebAssembly audio plugins for the browser involves targeting browser-based audio worklets and implementing WAM v2 or WebCLAP adapters to handle DSP processing within strict threadless constraints. This skill guides that integration process.

Can I use WebGPU compute shaders for audio DSP tasks in a browser worklet?

Yes, WebGPU compute shaders can offload advanced DSP tasks by utilizing GPU-audio lanes. This requires careful synchronization with the audio thread and asynchronous GPU readbacks to ensure robust performance without blocking execution.

What are the limitations of running WebAssembly audio plugins in audio worklets?

WebAssembly audio worklets operate under strict threadless constraints, meaning DSP tasks must be time-sliced to avoid silent failure traps. Memory growth management and avoiding blocking operations are critical limitations to navigate.

How do I implement WAM v2 and WebCLAP adapters for web audio processing?

Implementing WAM v2 and WebCLAP adapters requires mapping browser-based audio processing interfaces to your C++ audio plugins. This provides cross-platform audio ABI compatibility for deploying high-performance DSP directly to web environments.

Why does my browser audio plugin silently fail during WebAssembly execution?

Browser audio plugins silently fail during WebAssembly execution when memory growth is mismanaged or DSP tasks exceed time-slicing limits. Analyzing GPU audio lanes and asynchronous readbacks helps identify and resolve these silent fallback issues.

What is the best way to manage memory for C++ audio plugins deployed to the browser?

Managing memory for C++ browser audio plugins requires strict adherence to threadless audio worklet constraints and best practices for WebAssembly memory growth. Time-slicing expensive DSP tasks prevents silent failures and ensures robust performance.